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Table of Contents

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Smart Objects

Data inputs to the program are made on an object basis. In this context, every drawing drawn on the drawing screen is called an object. These objects are smart objects and they contain many properties. For example, a wall to be drawn in the drawing area is not an object consisting of only two wall lines, two plaster lines and a wall hatch. This wall has thickness, height, even unit weight. Its three-dimensional view can be sectioned by cutting it from the desired location.

Wall plan

3D view of the wall

Wall section

Objects and Node Points

Objects have nodal logic. Nodal points are the coordinates where the geometric information of the objects is stored. Objects are dependent on nodes. All objects in the program have one or more nodes, depending on the type of objects.

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Selecting a node

Moving a node

Object Dependence

Thanks to object dependency, if changes made in an object affect other objects, these effects are automatically reflected to other objects by the program. You do not need to do additional processing. Below are examples of this situation.

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