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Specifications | |||||
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Samples Four types are defined as general, type1, type2, and type3, and each type is associated with a material. Assign the materials you want to the type you want from the material list on the side by selecting the types from the table. | |||||
Material Clicking the arrow opens the list of available items. Select the appropriate material from the list. | |||||
Texture world length Texture length is entered. For example; If 1 is entered, the width of the selected material texture is taken as 1 unit and overlaid on the selected object. Considering that the texture is in the form of a square, the object surfaces are covered with 1x1 textures arranged side by side. | |||||
Priority The border determines the priority of intersection in mullions and transoms. The smaller the value, the higher the priority and the intersection of that element is made ahead of the others. | |||||
Generic When checked, the profiles (registration and caps) that limit the curtain wall element appear. | |||||
Butt-glazed When marked, the profiles (registration and caps) that limit the curtain wall element are not visible (stored) on the facade of the building, but visible internally (from the interior of the building). | |||||
Invisible When marked, the profiles that limit the curtain wall element are completely closed. (It does not appear in any direction.) | |||||
Offsets The geometric properties of the profile forming the curtain wall element mullions are given according to the parameters shown in the diagram. These parameters can change according to the generic, butt-glazed and invisible type.
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Transom Tab
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Specifications | ||||||
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TypesSamples Four types are defined as general, type1, type2, and type3, and each type is associated with a material. Assign the materials you want to the type you want from the material list on the side by selecting the types from the table. | ||||||
MaterielMaterial Clicking the arrow opens the list of available items. Select the appropriate material from the list. | ||||||
Actual tissue Texture world length Tissue Texture length is entered. For example; If 1 is entered, the width of the selected material texture is taken as 1 unit and overlaid on the selected object. Considering that the texture is in the form of a square, the object surfaces are covered with 1x1 textures arranged side by side. | ||||||
Priority The border determines the priority of intersection in horizontal mullions and vertical recordstransoms. The smaller the value, the higher the priority and the intersection of that element is made ahead of the others. | ||||||
GeneralGeneric When checked, the curtain wall element horizontal registration profiles (registration and hatches) caps) that limit the curtain wall element appear. | ||||||
Stored record Butt-glazed When marked, the curtain wall element horizontal registration profiles (registration and covers) caps) that limit the curtain wall element are not visible (stored) on the facade of the building, but visible from the inside internally (from the interior of the building). | ||||||
NoInvisible When marked, the profiles that limit the curtain wall element horizontal registration profiles are completely closed. (It does not appear in any direction.) | ||||||
Offsets The geometric features properties of the profile forming the horizontal record of the curtain wall element transoms are given according to the parameters shown in the diagram. These parameters can change according to the general, stored record and non-existent generic, butt-glazed and invisible type.
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Panel Tab
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Specifications |
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TypesSamples Four types are defined as general, type1, type2, and type3, and each type is associated with a material. Assign the materials you want to the type you want from the material list on the side by selecting the types from the table. |
MaterielMaterial Clicking the arrow opens the list of available items. Select the appropriate material from the list. |
Actual tissue Texture world length Tissue Texture length is entered. For example; If 1 is entered, the width of the selected material texture is taken as 1 unit and overlaid on the selected object. Considering that the texture is in the form of a square, the object surfaces are covered with 1x1 textures arranged side by side. |
Curtain Panel thickness The thickness of the curtain wall curtain is given. |
WackinessDelta The deflection of the curtain wall is given. |
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