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Specifications

Under material

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The material to be used on the lower under surface of the eyelet dormer roof is selected from the list. The material list window opens with the left mouse button. The material is selected from the opened material list.

Top Upper material

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The material to be used on the upper surface of the eyelet dormer roof is selected from the list. The material list window opens with the left mouse button. The material is selected from the opened material list.

Side material

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The material to be used on the side surface of the eyelet dormer roof is selected from the list. The material list window opens with the left mouse button. The material is selected from the opened material list.

Inner Side inner wall side

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The material to be used on the side surfaces of the eyelet dormer inner walls is selected from the list. The material list window opens with the left mouse button. The material is selected from the opened material list.

Outer Side outer wall side

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The material to be used on the side surfaces of the eyelet dormer outer walls is selected from the list. The material list window opens with the left mouse button. The material is selected from the opened material list.

Inner wall front Front and back inner wall

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The material to be used on the front and back surfaces of the eyelet interior dormer inner walls is selected from the list. The material list window opens with the left mouse button. The material is selected from the opened material list.

Outer wall front Front and back outer wall

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The material to be used on the front and back surfaces of the eyelet dormer outer walls is selected from the list. The material list window opens with the left mouse button. The material is selected from the opened material list.

Actual tissue World length

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Texture length is entered. For example; If 1 is entered, the selected material texture is taken as 1 meter and covered on the relevant walls. If the texture is considered to be in the form of a square, the object surfaces are covered by lining up 1x1 textures side by side. It can be determined separately for each surface.

PainAngle

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The texture angle is entered.

U offset

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The motion offset value of the texture in the x-plane is entered.

V offset

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The motion offset value in the y-plane of the texture is entered

It's a U mirror

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It takes the symmetry of the texture with respect to the y plane.

V mirroringmirror

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It takes the symmetry of the texture with respect to the x - plane.

Use the same material

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If marked, the same material is used on all surfaces of the roofdormer. If not marked, materials defined for each surface are used.

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