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Specifications | |||||
Preview The image of the selected material to be obtained when rendered is previewed.
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Grass & Fur In the effects tab, grass and furs are activated and the grass or carpet is made 3D. | |||||
Density It is the amount of grass per unit area. Depending on the increase in density, rendering time may be longer.
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Quality A value between 1-10 can be entered as the quality number value. The higher the quality number, the higher the bending details of the grass.
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Length The minimum maximum length is generated in a random interval. The largest and smallest values are entered. | |||||
Thickness The minimum and maximum thickness is generated in a random range. The largest and smallest values are entered. | |||||
Taper The minimum and maximum thinning is generated in a random range. The largest and smallest values are entered. | |||||
Bend The minimum maximum bending is generated in a random range. The largest and smallest values are entered. | |||||
Exclude from lighting calculations It excludes material in light calculation. | |||||
Receive shadow Controls whether the object with this material can cast a shadow. | |||||
Cast shadow Controls whether the object with this material cast a shadow or not. | |||||
Emission By giving the material the luminous intensity, the object itself is made to be a light source.
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Glow intensitySelf illumination The amount of radiation illumination is entered. | |||||
Sampling Sample count It specifies how many points the light will be calculated. It affects the quality of the edges of soft shadows. | |||||
Save itemmaterial Saves the material as .imt extension. | |||||
Upload itemLoad material Selects previously recorded materials and adds them to the list of materials. |
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