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Specifications

Preview

The image of the selected material to be obtained when rendered is previewed.

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Sphere

The preview is shown on the sphere object.

Cube

The preview is shown on the cube object.

None

Preview is not shown.

Grass & Fur

In the effects tab, grass and furs are activated and the grass or carpet is made 3D.

Density

It is the amount of grass per unit area. Depending on the increase in density, rendering time may be longer.

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Quality

A value between 1-10 can be entered as the quality number value. The higher the quality number, the higher the bending details of the grass.

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Length

The minimum maximum length is generated in a random interval. The largest and smallest values ​​are entered.

Thickness

The minimum and maximum thickness is generated in a random range. The largest and smallest values ​​are entered.

Taper

The minimum and maximum thinning is generated in a random range. The largest and smallest values ​​are entered.

Bend

The minimum maximum bending is generated in a random range. The largest and smallest values ​​are entered.

Exclude from lighting calculations

It excludes material in light calculation.

Receive shadow

Controls whether the object with this material can cast a shadow.

Cast shadow

Controls whether the object with this material cast a shadow or not.

Emission

By giving the material the luminous intensity, the object itself is made to be a light source.

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The object that we use the light material can be a wall or a box object. As seen in the example, the wall object can be elevated. When the glow feature is active, the illuminated object can be defined in addition to the environment or the lampshade etc. with the help of the 3D geometric object command. The lighting element can be modeled in 3D, and the material can be given the luminous feature.

Glow intensitySelf illumination

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The amount of radiation illumination is entered.

Sampling Sample count

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It specifies how many points the light will be calculated. It affects the quality of the edges of soft shadows.

Save itemmaterial

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Saves the material as .imt extension.

Upload itemLoad material

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Selects previously recorded materials and adds them to the list of materials.

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