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You can access it under the Render title of the Ribbon menu Rendering tab .

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Camera Path

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Dialog

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Buttons

Add node

Adding nodes should be done on the perspective screen. After entering the command, stop at the point where the animation is desired to start on the perspective screen and click the add node button. Using the mouse wheel, wheel + Ctrl, wheel + alt keys, the desired perspective is provided and nodes are added again. In this way, nodes are added at the angles desired to be seen in the project and the camera path creation process is continued.

Undo

To cancel the added node, the undo button is clicked.

Fly mode

It allows you to add nodes while in fly mode. Your camera view changes with the arrow keys and mouse movements on the keyboard. A node is added by pressing the Enter key on the keyboard. Double click Esc or left mouse button to exit fly mode.

Finish

After the node additions are completed, the camera path is defined by clicking the finish button.

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To create a camera path;

  • Click the Rendering/Render/Camera Path icon in the ribbon menu .You will see the Camera Path window. The Camera Path dialog will open.

  • Set your viewpoint on the perspective screen for the starting point of the animation.

  • Click the Add add node button to start your camera path.

  • Come to the angle you want on the perspective screen and click the add point and continue to create node button to continue creating your other points.

  • After At the point additions are completed, where you want the animation to end, click add node last time and click the Finish icon button to complete your camera path.

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Usage step

Adjusting the viewpoint on the perspective screen and

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adding node for the

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Undo: To remove the added point, the undo button is pressed.

Fly mode: Allows you to add points while in fly mode. Your camera view changes with the arrow keys and mouse movements on the keyboard. A period is added by pressing the Enter key on the keyboard. Double click Esc or left mouse button to exit flight mode.

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starting point of the animation

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Adjusting the viewpoint and adding node for the second node of the camera path

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Adjusting the viewpoint and adding node for the third node of the camera path

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Creation of camera path

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