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With the planar texture mapper command, the continuity of the material assigned to the surfaces of different objects such as walls, columns, beams on the same facade can be achieved.

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When the parameters seen above are used, the texture of the surface will change as seen in the following diagram.

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Table of Contents

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Location of the Planar Texture Mapper Command

You can access it under the ribbon menu Rendering tab, Render title in the architectural program.

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Usage Steps

  • Click the Planar Texture Mapper icon.

  • The surfaces whose material is wanted to be edited are selectedThe .

  • Click the right mouse button and click the Finish Selection line is selected .

  • Determine the starting point of the texture mapper. Your material will be defined to objects based on that point.

  • View point is determined by clicking the right left mouse button on the plan screen.

  • The starting point for the texture map is determined.Display arrows are placed by preview of arrows showing the direction of view will occur and rotate based on mouse movement.

  • By clicking the left mouse button of the mouse according to , the arrows showing the viewing direction on the plan screenare fixed.

  • The Projection Parameters window dialog opens automatically.

  • After making the necessary settings, the texture editing process on the selected surfaces is completed by pressing the OK button.

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Usage step

Before planar texture mapper

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Selecting the surfaces whose material is desired to be edited

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Determining the starting point

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Determining the viewing direction

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Making the settings

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After planar texture mapper

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Projection Parameters

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Specifications

Projector Id

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The name of the projector that will appear in the plan.

Icon size

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The size of the icon indicating the arrangement is determined.

Fit to surface

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Places the texture to cover the selected surfaces.

Repeat count

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Repeats the texture for the values ​​entered on the selected surfaces.

Dimensions

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Texture length is determined by entering values ​​in two directions.

Keep aspect ratio

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If checked, the texture is edited by entering a value in the U box from the number of repetitions and dimensions lines.

Worl length

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Texture length is entered.

Angle

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Texture angle is entered.

Offset U

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The motion value of the texture in the x-plane is entered.

Offset V

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The motion value in the y-plane of the texture is entered

Zenith angle

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The angle value in the z

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plane of the texture is entered.

Mirror U

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Symmetries the texture with respect to the y plane.

Mirror V

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Symmetries the texture with respect to the x-plane.

Edit origin

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The starting point is

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determined again.

Edit selection

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Add/remove selected surfaces.