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With the "Automatic" option, you can make the wall height below the beam automatically, or you can define the wall height you want by removing this option.

With the "Extruded object"  command, you can transform the objects you have created in the plan plane into 3D.

Using the "Transform"  command in the right click menu, you can use the drawing you created with two dimensional primitive objects; you can define column, general profile, cornice, profile object, skirting, border, floor molding, roof gutter, dome gutter, jamb, railing objects as profile section, you can assign the defined sections to the relevant objects and display them on the perspective screen.

You can add the dimensions of your door/window or newly created wall objects with the  "Add/Remove Dimension Parent" feature in the right click menu to the dimensions you create with the inner dimension command, and you can remove the dimensions of the objects you do not want.

You can create a rainwater pipe by entering the "Rainwater pipe" command, clicking the left mouse button and determining its location and angle.

While creating the zone, you can press the "Ctrl" key and decide on the location of the text.

While at door/window command; You can move your cursor on the wall and determine the label and opening direction with the "1-2-3" keys on the keyboard.

You can create a zone by defining its contour with the "Create free mode zone" command.

If the "Space-bar"  key is pressed while placing jambs on the window and door, the  symmetry of the jamb is taken.

You  can define two different zones by dividing an existing zone with "Home/Zone/Zone Edge" in the ribbon menu .

To draw a "corner window"; the walls are  drawn with the command "Curve wall" and the count of curved wall chord is given "1" in the advanced settings of the wall.

You can use the "Advanced array" command to make multiple copies on a curve or lines .  

You can create holes in zones with the "Zone hole" command.
The space of the hole falls automatically from the area of ​​the zones and reflects on the square meters of the zone simultaneously.

To create gable walls under gable roofs; you can set your wall height to a value above the roof and use the "Trim to Roof" command.

If you want to see the column names and sizes in your project, you can make them visible from the "Layer Settings> Drawing Details" tab.

With the "3D Text"  command, you can convert your two dimensional texts to 3 dimensions.

In order to give extra height to the wall corner points, the wall corner points can be raised and lowered by entering values ​​(+/- meters) in the boxes in the "advanced tab in the wall settings".

With the "Remove Unused Materials" command, you can delete unused materials in the project in one step.

With the "Draw as bounding box in 3D" option in the library settings, you can turn your libraries into a linear frame, provide faster work in perspective and increase your performance.

You can change the number of balusters on the stairs with the  "Change the Baluster Count" command.

With the  option "Show material in 3D" in the settings of the exterior veneer command, you can see the  defined material in 3D in the dialog and decide before drawing the exterior veneer.

When the "Is under jambs " option in the settings of the exterior veneer command is selected, it extends the siding element under the jamb element, up to the window/door gap. If not marked, finish the exterior veneer on the edge of the jamb, surrounding the jamb.

You can reach ready railing types in the archive with the "Loading Railing From Library" options in railing setting, railing unit settings tab.

With the "Angled library placement" feature, you can place library objects in accordance with the slope of the surface.

With the "Roof gutter" command, you can define a gutter to the roof object automatically.

With the "Zone list" command, you can automatically list zone features on story basis or for all stories in table format.

With the "Update library elevation" feature, you can change the library command by selecting one of the elevations in the list.

With the "Show Safe Frame" feature, you can see your render limits before rendering, and follow these limits from the perspective screen.

You can edit the materials assigned to objects with the "Edit surface mapping" command. Changing texture scale, angling, translation, symmetry taking arrangements can be followed simultaneously from the perspective screen.

For the eave of your roof, you can choose the one that suits your project among the “Type 1, Type 2, Type 3” eaves in the roof settings.

You can change the materials defined in curtain wall panels using the command "Edit curtain wall item".

You can access the desired objects and elements in the library, door/window, material menus by searching by name.

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