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Specifications |
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Use background color The selected color is used as the background color of the render scene. |
Use physical sky It determines the color of the sky and the nature of daylight according to the position of the sun. |
Use panoramic background bitmap The images in the SKY folder in the ideCAD Architecture installation folder are rendered using. These images are placed in such a way that they surround a full sphere (world). Therefore, whichever direction the camera view turns, the sky will be in the background of the scene. |
Stretch When the stretch value is changed, the background can be shifted up and down and the location of the horizon line can be adjusted. |
Rotation The position of the clouds is adjusted by rotating the angle of the panoramic background 360 °. |
Resolution by values - X/Y Resolution The x and y dimensions of the image to be displayed are entered in pixels. The higher the resolution, the longer the render size, the longer the render time. |
View angle It is used to change the perspective of the render without changing the location of the camera. This feature is the angle at which the camera lens can view. While trying to capture the appropriate angle with camera movements, especially in small indoor volumes, the camera moves out of the space and it is difficult to capture a good render frame. In such cases, the viewing angle can be changed. In the figure, the distance between the 1st and 2nd cameras is the same from the wall, but increasing the angle of view of the 2nd camera allows you to see the area inside the circle on the back wall, which cannot be seen in the rendering with the 1st camera. In other words, it is the process of looking at a wider angle without changing the position of the camera. However, as the angle of view expands, the area to be rendered is fixed (such as 1024x768), so there is a divergence in perspective. |
Resolution by paper & dpi According to the selected paper size, the optimum X and Y resolution of the render will be determined automatically. The higher the paper size and dpi quality, the larger the resolution of the render. Large papers should not be printed with low resolution rendering. In this case, there will be distortions (pixelations) in the printing of the picture and a good visual presentation will not be obtained. |
Format One of the standard forms or the free option is selected. |
Type The paper types belonging to the formats are included in the list. |
Width/Height Width and heights of standard forms come automatically and are fixed. The width and height can be specified in the free option. |
Dpi It can be defined as print quality. As the Dpi value increases, the quality of the photo print increases and the X and Y resolution dimensions of the render increase. For example, for 150 dpi, the optimum image size of 1754x2480 pixels in printing on A3 paper is sufficient, while for 300 dpi, 3508x 4961 pixels will be. |
Exposure It is used to increase or decrease the brightness level of the whole picture. The standard value is 1. The higher the value, the higher the luminance level. Since changing with numerical values such as 2,3,4 ... 10 will cause unrealistic explosions in colors, rendering by trying it step by step with small changes such as 1.1, 1.2, 1.3 will give you a better result. |
Gamma Unlike exposure, it does not change the brightness level of the whole picture. It illuminates dark places more than bright places. The higher the entered value, the higher the illuminance level. The commonly used gamma value is 2.2. |
Preset quality The render quality can be selected from the list, from draft to very high quality. All settings will be determined automatically by the program according to the quality you choose. Initial trial renders should be taken in draft quality and low resolution, and the final renderings should work at a high or very high level according to the expectations. When Defined is selected, some settings (which are inactive when the render quality is selected from the list) become active. In this case, In this case, you can edit the settings for the render yourself. |
QMC sampling quality multiplier Takes values ranging from 0.1 to 1.1, from draft render to very high quality. It is a parameter that helps to decrease or increase the overall render quality. When the value is lowered, the quality of imperfect reflections, frosted glass, shadow borders, material and light settings is all reduced or reduced. |
Enable ambient occlusion Using ambient occlusion helps to make the details within the object and between objects more distinct. The higher the AO sampling number, the higher the detail quality. The AO distance value shows the activity length on the surface where ambient occlusion will be applied. |
Anti-aliasing It is used to correct the fractures (saw tooth appearance) on the edges of the rendered objects. Automatically assigned values are applied according to the preferred render quality. If you want to increase the precision of the correction process, the render quality is defined. A larger value is entered in the activated filter width. |
Temporarily disable grass effect The grass/feather effect defined on the material is disabled for the rendered render only. |
Temporarily disable emission effect The emission effect defined on the material is disabled only for the rendered render. |
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Specifications |
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Plates material You can select the material of the plates in the connections by clicking on the list. |
Bolts material You can select the material of the bolts in the connections from the list by clicking. |
Grout material You can select a material for the grout in the connections by clicking on the list. |
Other material You can select the material of the elements other than plate, bolt and grout in the connections by clicking on the list. |
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