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With the planar texture mapper command, the continuity of the material assigned to the surfaces of different objects such as walls, columns, beams on the same facade can be achieved.

When the parameters seen above are used, the texture of the surface will change as seen in the following diagram.

  • Click the Rendering/Render/Planar Texture Mapper icon.

  • The surfaces whose material is wanted to be edited are selected

  • The Finish Selection line is selected by clicking the right mouse button.

  • The starting point for the texture map is determined.

  • Display arrows are placed by clicking the left button of the mouse according to the viewing direction on the plan screen.

  • The Projection Parameters window opens automatically.

  • After making the necessary settings, the texture editing process on the selected surfaces is completed by pressing the OK button.

Projector Id: The name of the projector that will appear in the plan.

Icon size: The size of the icon indicating the arrangement is determined.

Fit to surface: Places the texture to cover the selected surfaces.

Repeat count: Repeats the texture for the values ​​entered on the selected surfaces.

Dimensions: Texture length is determined by entering values ​​in two directions.

Keep aspect ratio: If checked, the texture is edited by entering a value in the U box from the number of repetitions and dimensions lines.

Worl length : Texture length is entered.

Angle : Texture angle is entered.

Offset U: The motion value of the texture in the x-plane is entered.

Offset V: The motion value in the y-plane of the texture is entered

Zenith angle : The angle value in the z-plane of the texture is entered.

Mirror U: Symmetries the texture with respect to the y plane.

Mirror V: Symmetries the texture with respect to the x-plane.

Edit origin : The starting point is re-determined.

Edit selection : Add/remove selected surfaces.

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