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Vault, which appears after the Vault command is run, is also available in the auxiliary toolbar.

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In the Architectural Program

You can access the architecture under the ribbon menu Drawings tab, Text title.

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In Structural Program

You can access it under structural program, ribbon menu, Drawings tab, Text title.

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General Tab

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SpecificationsDescription

Vault ID

The name of the vault is entered.

Chord count

When creating arc or curvilinear vaults, it is entered in how many pieces they will be formed. As the count of pieces increases, the vault lines get rounded.

Elevation

The level of the lowest point of the vault is entered from the story floor.

Thickness

The thickness of the vault coating is entered.

Costum size

If this option is selected, vault width and vault height can be entered in the information boxes on the right.

Original size

If this option is checked, the line, arc, etc. selected for the vault section. the dimensions of the objects are used.

Direction

It is selected by clicking one of the right or left options. It is determined whether the thickness of the vault (in the Z direction) will be inward or outward. If left is selected, the thickness is given outward, if right is selected, it is given inward.

Delta

The alignment of the vault in the plan is selected. Right, middle and left options determine where the vault axis will pass (where the vault will be defined). It refers to the vault defined from the upper right according to the viewing direction, defined in the middle and defined from the lower left. The nodes at the ends of the vault defined from below are located at the lower corners, and the upper corners defined from the top. The nodal points of the vault defined from the middle are located in the middle of the vault end edges.

Edge type

The edge type of the vault eave is determined.

Textures Tab

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SpecificationsExplained

Material

Materiel

The material to be covered in the solid model used on the surfaces of the vault is selected . The vault is from the list. Surfaces are covered with the selected material and displayed as such in the solid model as suchrenderings.

Texture length is entered into the world length. For example; If 1 is entered, the selected material texture is taken as 1 meter and covered on the relevant walls.

In the angle, the angle of the texture is entered.

Touch the U and V offset. The motion value in the x and y plane is entered.

With U and V mirroring, the texture is symmetrical with respect to the y and x planes.

By selecting the single material option, the material selected in "Base face" is used on all surfaces of the vault.

Line Type

Line type of the line forming the vault is selected in the plan. Clicking the down arrow buttons to the right of the boxes opens the list of line types. From this list, the desired line type is selected by clicking the left mouse button.

Structural Tab

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SpecificationsExplained

Structural material

Select the structural material to be used in the vault element from the list. Static material can be defined as a reinforced concrete element under Materials in Building Tree.

Dead load

Fixed external loads, except the reinforced concrete weight of the vault, which consists of thickness, are entered.

Live load

The moving load value to be used in the calculation of the vault is entered.

Finite element width

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Enter the maximum finite element width to be taken as basis in shell calculation. The program analyzes shells by dividing them into trapezoidal form finite elements. Finite element width is automatically adjusted according to the shell shape, provided that it does not exceed the value entered in this row.

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  • Click on the building components button.

  • The Component Selection dialog will open.

  • In this dialog, click on the folder related to the material from the list on the left. Click on the material you want to use.

  • Set the parameters on the right.

  • Click the OK button. The "Component Selection" dialog will be closed. A summary line of the material will appear in the Building Components tab. More than one material assignment can be made to an object.     

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