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  • Enter the edit materialcommand and click on the glass.

  • In the transparency section, mark the diffuse refraction feature.

  • By increasing the spread and sample count, the material is given the frosted glass property.

  • Enter values ​​for spread and sample count.

  • Increasing the values ​​ensures that the dots are distributed homogeneously. As a result, the rendering time will increase.

  • Click the OK button to close the dialog.

  • The window glass will become frosted.

Whendiffuse refraction is not active

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When the spread value is 0.2 and the sample count value is 20

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When the spread value is 0.2 and the sample count value is 80

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When the spread value is 1 and the sample count value is 80

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When the spread value is 6 and the sample count value is 80

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