With the planar texture mapper command, the continuity of the material assigned to the surfaces of different objects such as walls, columns, beams on the same facade can be achieved.
When the parameters seen above are used, the texture of the surface will change as seen in the following diagram.
Click the Draw / Planar Texture Mapper row.
The surfaces whose material is desired to be edited are selected
The Finish Selection line is selected by clicking the right mouse button.
The starting point for the texture map is determined.
Display arrows are placed by clicking the left button of the mouse according to the viewing direction on the plan screen.
The Texture Mapping Parameters window opens automatically.
After making the necessary settings, the texture editing process on the selected surfaces is completed by pressing the OK button.
Projector name: The name of the arrangement that will appear in the plan.
Actual texture length: Texture length is entered.
Angle: Texture angle is entered.
U shift: The motion value of the texture in the x-plane is entered.
V shift: The motion value in the y-plane of the texture is entered
Zenit angle: Angle value in z plane of the texture is entered.
U mirror: Symmetries the texture with respect to the y plane.
V mirror: Symmetries the texture with respect to the x-plane.
Change origin: The starting point is re-determined.
Change selection: Add / remove selected surfaces.