Story windows are windows where objects can be defined and all kinds of changes can be made on objects. When the program is run and a new project is opened, a story window called "ground story" is created automatically. The user creates the required number of stories for the project.
There is automatic layer management in story windows. Each floor window represents the plan of each story. Considering that the story is located, the plan can be viewed in two ways.
View from top to bottom; In other words, the architectural view is called the architectural plan mode in this program .
The view from bottom to top, in other words static view, is called structural plan mode in this program .
Story windows consist of various parts according to the selected display configuration. We can call these parts a window in a window.
We can divide these windows into 3 main groups:
Story windows
3D View windows
3D Perspective windows
You can divide the working screen into sections with the Viewport Configuration, and choose which screen shape you want to work with.
Story Windows
Plan windows are the windows on which all kinds of data entry are made. All kinds of 3-dimensional (wall, beam, library, floor, space, etc.) and 2-dimensional (line, circle, arc, etc.) object data entry can be made from these windows, and the properties of the drawn objects can be changed.
The user can switch from architectural design plan to structural desing plan or structural design plan to architectural design plan by pressing Shift + Tab key on the keyboard or clicking on the Structural Desing Mode icon from the toolbar. Some objects are visible, some are invisible, and some objects are faded when in architectural or structural design plan mode.
Beams, static slabs are not visible when in architectural plan mode. On the contrary, all objects belonging to the architectural plan appear. All architectural objects, including foundations, can be defined while in architectural plan mode. Commands for objects that are not visible in the classic menu are also not active. In the ribbon menu, it is active in commands for invisible objects. If one of those commands is clicked, the program automatically switches to structural design mode .
You can define beams and static slabs while in structural design mode. The walls of the floor and the upper floor are visible with faint lines. When in structural desing mode, walls become a reference for defining beams. Commands for objects that are not visible in the classic menu are also not active. In the ribbon menu, it is active in commands for invisible objects. If one of those commands is clicked, the program automatically switches to architectural design mode .
3D View Windows
The view windows located inside the floor windows are used to view the drawn project from the front, rear, left, right facades and from the top and bottom view.
To change the view window;
Click the right mouse button on the viewport.
When you come to the Default View line from the menu that opens here, click on the lines Top View, Bottom View, Front View, Back View, Left View, Right View with the left mouse button.
The corresponding image window will switch to the selected image window.
3D Perspective Windows
Perspective windows inside the floor windows are used to view the drawn project in 3-dimensions from any perspective.
Any objects entered in the drawing area are simultaneously displayed in viewports (if viewed from the relevant viewpoint). It is possible to see the objects in these windows with Hidden Line , Black and White Hidden Line , Solid Model and Borderline Solid Model image techniques.
To change the imaging technique;
Click the right mouse button on the corresponding viewport.
Click with the left mouse button on the lines of Hidden Line , Black and White Hidden Line , Solid Model or Solid With Edges from the menu that opens here. The relevant image window will switch to the selected imaging technique.
The object surfaces that enter the image in the hidden line image technique appear with the object drawing colors selected in the relevant object settings.
In the black and white hidden line technique, objects appear in black and white.
If a solid model is selected, the objects entering the image are seen with the material textures assigned to the relevant objects, there is no border between different objects with the same material. If the objects are not assigned materials, the objects are made solid images with their own line colors.
In the edge-lined solid model technique, they are seen with the material textures assigned to the objects, and borders appear between different objects with the same material.