It is the color of the beam's border lines. It scrolls on the color palette that is opened by clicking and holding down the left mouse button. The button is released when the desired color is reached. The color box turns into the selected color.
Line type of the line forming the beam is selected in the plan. Clicking the down arrow buttons to the right of the boxes opens the list of line types. From this list, the desired line type is selected by clicking with the left mouse button.
The material to be covered on the solid model of the beam is selected. The beam is covered with the selected material and displayed in the solid model like this.
Texture world length
Texture length is entered. For example; If 1 meter is entered, the selected material texture is taken as 1 meter and covered on the selected object. Considering that the texture is in the form of a square, the object surfaces are covered with 1x1 textures arranged side by side.
The position where the beam name will be written relative to the beam is determined according to the figure in the dialog. The program will place the name of the element according to the position selected when the column was created.
X and Y coordinates are entered according to the upper right corner of the beam name. If the dimension X value is positive, the dimension text shifts to the left, if it is negative, it shifts to the right. If the dimension Y value is positive, the dimension text will scroll up, and if it is negative, it will scroll down.
The height of the beam name text is entered. The color box is slid over the color palette that is opened by clicking and holding down the button with the left mouse button. The button is released when the desired color is reached. The color box turns into the selected color. If clicked together with the Shift key, the pen thickness of the relevant color can be adjusted. If the button below is clicked, the Font Settings dialog opens. Beam Name Text, font type is set from this dialog.