The material to be used on the top, bottom and other surfaces of the box is selected from the list. Surfaces are covered with the selected material and displayed as such in renderings.
Texture length is entered into the world length. For example; If 1 is entered, the selected material texture is taken as 1 meter and covered on the relevant walls.
In the angle, the angle of the texture is entered.
Touch the U and V offset. The motion value in the x and y plane is entered.
With U and V mirroring, the texture is symmetrical with respect to the y and x planes.
By selecting the single material option, the material selected in "Top material" is used on all surfaces of the box.